The code is one character short, so another must be typed. revoemag: A thank-you message from Mike Arkin. iamwrosas: A message from Will Rosas which was restored by 1.5 after being broken by 1.3. iamagolma: A list of thanks by Andrew Goldman, truncated from "iamagoldman". The message was broken by 1.3 but restored by 1.5. fearmanox: A message from Will Stahl entitled "YOU MUST FEAR THE MANOX", dedicating the game to his late mother. iamjwaldo: A simple dedication from Jerry Waldorf to his then-girlfriend Elizabeth, now his wife. ifluffyou: A thank-you message from the lead designer to the lead designer's lead girlfriend and their lead cat, Spurt. iamgsutty: "Welcome to Graphics Software Labs", a message from George Sutty thanking his family for their patience (with an accompanying picture and Bates' drunken message). iamcchico: A message from Carey Chico encouraging the user to buy another copy of Battlezone and a pair of hot pants. The last two characters do not need to be typed. iammonolith: A short list of thank-yous composed by Matthew Paul. ![]() ![]() iamlinusc: Presents a list of dedications from Linus Chen. Three characters must be added at the end. Wesley: Presents a message from Brad Pickering, accompanied by a picture of his son Wesley, when typed at a mission completion screen. bzloser: Fail the current mission.Īdditional in-game commands to display collisions and hardpoints exist in debug builds of 1.5, but these are not available to the public.ĭedications, each accessed by a nine-character code at any mission success screen: The following commands were added by Battlezone 98 Redux:īzwinner: Win the current mission. bzview: Allows satellite uplink without a Communications Tower. bzfree: Infinite resources (both biometal and pilots). Does not protect against Sniper Rifle fire. In-game cheats, to be typed during single play while holding CTRL and SHIFT (these cheats also work in Battlezone: Battle Grounds and Battlezone 98 Redux, except where noted):īzbody: Invulnerability. waves: Toggles terrain waves for lava on Io maps. loggit: Enables network logging in multi-player. In matches with no time limit, displays the time elapsed. Time: In multi-player matches with a time limit, displays the timer. In-game cheats, to be typed during play while holding CTRL and SHIFT (these cheats also work in Battlezone: Battle Grounds): Not all of the command is required "pissed**" is the only section recognised by the game. iampissediam: Presents a hidden audio log by Jason Bates when typed at the main menu. Iamadirtycheater: Lists all missions in the selected campaign when typed at the mission briefing screen. The CPU team is not left relying entirely on its AIP and is heavily assisted by the mission script, which automatically upgrades units once an Armory is available and grants a Scrap Cheat.In-shell cheats, to be typed on the specified menu: MPI plays mostly like Strategy, with each team sending forces to destroy the others' base. ![]() The players are all on the same side (with one taking the role of Commander and the others "Thugs") fighting against the AI, each granted with a Recycler and small starting force (customisable in the case of the players to include up to four Turrets, Scavengers, Scouts, Tanks and Assault Tanks and in the case of the AI from two turrets and a scavenger to an additional four Gun Towers, three scouts and four tanks). Battlezone II īattlezone II's implementation of MPI - originally added by the 1.2 Patch - is a cross between its versions of Strategy and Instant Action. ![]() In 1.5.2.13, a further level of categorisation was added to the MPI system the Action MPI category is used for deathmatch-based maps while the Mission MPI group is for straegy-based levels. MPI missions can become incredibly complex through the use of lua scripting, and though the kill/death scoring system remains them same as in every other Battlezone multiplayer gamemode there is no standard objective and the victory condition may vary from map to map. Whilst no implementation is provided by the patch itself - and thus no officially-released MPI maps exist - Ken Miller did provide a Lua-scripted version of Red Arrival separately as an example to users who wished to build missions of their own. MPI was introduced to Battlezone by the 1.5.2 patch series at the end of February 2013 with the introduction of Lua scripting.
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